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Octane Online Series™ - A live race control professional online stock car series.
ASRX is coming!
Saturday, 18 February 2012 21:52
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Development of the Chevy Silverado is moving quickly toward a final release version, as all Oval Tracks are now in the software and only road courses left to do which is far easier for physics. Currently we have physics to dial in on four of the remaining ovals which will be done very soon. During final physics testing, final model enhancements and changes are also being made. At the same time we are moving to the rebuild of the ARCA physics, tires, engines and aerodynamic data to update them to 2012 specifications and parameters.

ASRX PATCH - FEATURE LIST (may be updated)

* Integration of functioning Spek Gauges to the Chevy Silverado
* Complete redevelopment of the physics system  
       ~ Silverado Physics completed with 2011 & 2012 Chassis and Aerodynamic Data
       ~ ARCA Physics re-development with 2011 & 2012 data (May be included post patch date but trying to make this patch)
       ~ Gear Restrictions in place including Allowed fourth and final gears per track with 1:1 final restrictions
       ~ Completely re-developed tire coding for better race protocols and proper pressure ranges 
* New Shader Level System for both ARCA and Silverado enhances reflections and shine
* Complete re-branding and misc re-texturing at all tracks
       ~ Completely Re-Built Nashville Superspeedway
       ~ Pavement, Specular and Texture Update at Iowa, Daytona, Michigan and Pocono
       ~ Pavement, Specular, Press Box and Texture Update at Kansas
* New Track Loading screens and minor UI enhancements 
* Working on bug fixes for on track rulings 
* Other misc changes and bug fixes throughout

New Items for Track Modders
* Custom physics sets are included for specific sized tracks for easy track add-in integration 
       ~ Short Track, Heavy Intermediate, Intermediate, Speedway and Road Course Base Physics 
                   * #1-5 in track config base 
       ~ Physics sets including full chassis, tire, engine and aerodynamic packages specific to those sized tracks 
       ~ Modders simply follow our instructions on what track config base number should be used for each track based off size 
       ~ These track config settings are a constant and wont change in future updates 
       ~ Simply read our tire pressure guide that will come out with the patch that tell you what your proper race pressures are per track and you are off an running

 
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